Paper Mario for the Brain-Dead

Badges

The following list details all the Badges, explaining what they do, the cost, and where they can be found.

All or Nothing: Increases Mario's attack power by 1 if you use the action command, but results in no damage if the action command is missed. Essentially a cheaper but more risky Power Plus. Buy it from Rowf starting in Chapter Five for one hundred coins. Costs 4 BP to wear.

Attack FX A: Changes the sound effects for Mario's Hammer. Buy it from Merlow for one Star Piece. Free to use.

Attack FX B: Changes the sound effects for Mario's Hammer. Find it in Pleasant Path. Free to use.

Attack FX C: Changes the sound effects for Mario's Hammer. Find it in Dry Dry Desert. Free to use.

Attack FX D: Changes the sound effects for Mario's Hammer. Find it in Toad Town. Free to use.

Attack FX E: Changes the sound effects for Mario's Hammer. Find it in Shiver City. Free to use.

Bump Attack: Lets Mario instantly defeat enemies who no longer drop Star Points by bumping into them. Buy it from Rip Cheato. Costs 5 BP to wear.

Chill Out: Stops enemies from getting First Strikes. Buy it from Merlow for three Star Pieces.

Close Call: When Mario is in danger (5 HP or less remaining), enemies are more likely to miss him. Useful at the beginning of the game, but becomes dated as Mario's HP increases and enemies become stronger. Find in Goomba Road. Costs 1 BP to wear.

D-Down Jump: Mario's Jump attack cuts through the enemy's defense. Find it in Tubba Blubba's Castle. Costs 2 BP to wear and 2 FP to use.

D-Down Pound: Mario's Hammer attack cuts through the enemy's defense. Great against defense-minded bosses. Buy it from Rowf starting in Chapter Two for seventy-five coins. Costs 2 BP to wear and 2 FP to use.

Damage Dodge: If the action command is performed, an extra HP of damage is blocked. This is an excellent Badge that must be worn. Buy it from Rowf for one hundred-fifty coins starting in Chapter Six. Find it in Mt. Rugged. Costs 3 BP to wear.

Dizzy Attack: Confuses enemies if it works. Found in Pleasant Path. Costs 2 BP to wear.

Dizzy Stomp: Gives Mario a Jump attack that can cause confusion. Find it in Mt. Lavalava. Costs 1 BP to wear and 2 FP to use.

Deep Focus: Lets Mario recover more units of Star Energy than usual when he uses Focus. Find it in Peach's Castle, Shy Guy's Toy Box, or Bowser's Castle. Costs 1 BP to wear.

Defense Plus: Increases Mario's defense power by 1. An excellent badge worth the BP. Find it in Shy Guy's Toy Box. Costs 6 BP to wear.

Dodge Master: Makes the action command work more often when defending. A good Badge to wear if you have the BP, especially if you're also using Damage Dodge. Buy it from Rowf starting in Chapter Three for one hundred coins. Costs 2 BP to wear.

Double Dip: Allows Mario to use two items on his turn. Buy it from Rowf starting in Chapter Three for one hundred coins. Costs 1 BP to wear.

Feeling Fine: Mario cannot be paralyzed or confused. Buy it from Merlow for five Star Pieces. Costs 3 BP to wear.

Fire Shield: Reduces damage from fire attacks by 1 HP. Find it in Mt. Lavalava. Costs 2 BP to wear.

First Attack: Mario can instantly defeat an enemy that no longer gives him Star Points by gaining a First Strike. Buy it from Rowf starting in Chapter Two for one hundred coins. Costs 1 BP to wear.

Flower Finder: Makes more Flowers appear after battles. Buy it from Merlow for twelve Star Pieces. Costs 3 BP to wear.

Flower Plus: Increases Mario's max FP by 5. Find it in Pleasant Path. Costs 3 BP to wear.

Flower Saver: Makes attacks that use FP cost 1 FP less than usual. Buy it from Merlow for twenty-five Star Pieces. Find it in Flower Fields. Costs 7 BP to wear.

FP Plus: Increases Mario's max FP by 5. Buy it from Rowf starting in Chapter Five for one hundred-fifty coins.  Find it in Pleasant Path or Forever Forest. Costs 3 BP to wear.

Group Focus: Lets Mario's partner use Focus as well. Buy it from Rowf starting in Chapter Four for one hundred coins. Costs 2 BP to wear.

Hammer Throw: Allows Mario to throw his Hammer at any enemy for the normal amount of damage. Found in Goomba Road. Cost 2 BP to wear and 2 FP to use.

Happy Flower: Mario recovers 1 FP every round except the first round of the battle. Buy it from Merlow for eight Star Pieces. Find it in Flower Fields. Costs 3 BP to wear.

Happy Heart: Mario recovers 1 HP every round except the first round of the battle. Buy it from Merlow for eight Star Pieces. Find it in Jade Jungle. Costs 3 BP to wear.

Heart Finder: Makes more Hearts appear after battles. Buy it from Merlow for 12 Star Pieces. Costs 3 BP to wear.

HP Drain: Decreases Mario's attack power by 1 in order to recover 1 HP every round. Buy it from Merlow for fifteen Star Pieces. Costs 3 BP to wear.

HP Plus: Increases Mario's max HP by 5. I like to wear it until I've lost the 5 HP it gave me, then switch it with a more useful Badge until I find a healing point. Buy it from Rowf starting in Chapter Five for one hundred-fifty coins. Find it in Koopa Village or Forever Forest. Costs 3 BP to wear.

I Spy: Rings when there is a hidden Star Piece in the area. Find it in Toad Town. Costs 1 BP to wear.

Ice Power: Causes 2 HP more than usual to fire enemies. Find it in Shy Guy's Toy Box. Costs 2 BP to wear.

Jump Charge: Lets Mario charge up a Jump 2 HP more powerful than usual. Buy it from Rowf starting in Chapter Five for fifty coins. Costs 1 BP to wear and 1 FP to use.

Last Stand: Mario takes half the normal amount of damage when he is in peril. Find it in Peach's Castle. Cost 1 BP to wear.

Lucky Day: Makes enemies miss sometimes. Better than Pretty Lucky. Find it in Goomba Village. Costs 7 BP to wear.

Mega Jump: Jump on an enemy with great power. Find it in Shiver Mountain. Costs 3 BP to wear and 6 FP to use.

Mega Quake: Greatly damages all enemies on the ground or ceiling. Buy it from Rowf for two hundred coins starting in Chapter Six. Costs 3 BP to wear and 7 FP to use.

Mega Rush: When Mario is in Peril, his attack power increases by 4. Find it in Tubba Blubba's Castle. Costs 1 BP to wear.

Mega Smash: Powerful Hammer attack. Find it in Flower Fields. Costs 3 BP to wear and 6 FP to use.

Money Money: Causes twice as many coins to appear after battles as usual. Buy it from Merlow for twenty Star Pieces. Costs 7 BP to wear.

Multibounce: Mario can Jump on each enemy in order, if he keeps using the action command. Buy it from Rowf starting in Chapter Two for seventy-five coins. Costs 1 BP to wear and 2 FP to use.

P-Down, D-Up: Decreases attack power by 1 and increases defense power by 1. Find it in Crystal Palace. Costs 2 BP to wear.

P-Up, D-Down: Increases attack power by 1 and decreases defense power by 1. Find it in Crystal Palace. Costs 2 BP to wear.

Pay Off: The more damage Mario receives, the more coins he'll earn. Buy it from Merlow for two Star Pieces.

Peekaboo: Displays enemies' HP, as if you had used Goombario's Tattle. Buy it from Merlow for ten Star Pieces. Costs 3 BP to wear.

Power Bounce: Allows Mario to Jump on an enemy repeatedly until he misses an action command. Not as good as it sounds since the action command becomes harder to use after each successful Jump. Find it in Koopa Bros. Fortress. Costs 2 BP to wear and 3 FP to use.

Power Jump: Increases Mario's Jump power by 2 for the turn. Find it in Goomba Village. Costs 1 BP to put it on, and 2 FP to use it.

Power Plus: Increases Mario's attack power by 1. A must have as soon as possible, at any cost. Buy it from Merlow for twenty-five Star Pieces. Find it in Shy Guy's Toy Box. Costs 6 BP to wear.

Power Quake: Hits all enemies on the ground and ceiling for more damage than the Quake Hammer. Find it in Jade Jungle. Costs 2 BP to wear and 4 FP to use.

Power Rush: Increases Mario's attack power by 2 when he is in Danger. Find it in Peach's Castle. Costs 1 BP to wear.

Power Smash: Lets Mario Hammer an enemy with increased power. Find it in Toad Town Tunnels. Costs 1 BP to wear and 2 FP to use it.

Pretty Lucky: Makes enemies miss sometimes. Buy it from Merlow for five Star Pieces. Costs 3 BP to wear.

Quake Hammer: Damages all enemies on the ground and ceiling. A good Badge in select locations since Mario can't usually Hammer or Jump on ceiling enemies. Find it in Mt. Rugged. Costs 1 BP to wear and 2 FP to use.

Quick Change: Lets you change your active party member without using up a turn. Find it in Toad Town. Costs 4 BP to wear.

Refund: Mario earns coins to compensate his use of items. Find it in Koopa Bros. Fortress. Costs 1 BP to wear.

Runaway Pay: Allows Mario to keep Star Points he's already earned when he runs from battle. Find it in Dry Dry Desert. Costs 2 BP to wear.

S. Jump Chg.: Increases Mario's Jump power by 3. Find it in Flower Fields. Costs 2 BP to wear and 4 FP to use.

S. Smash Chg.: Increases Mario's Hammer power by 3. Buy it from Rowf for one hundred coins starting in Chapter Six. Costs 2 BP to wear and 4 FP to use.

Shrink Stomp: Causes the enemy to shrink if it works. While shrunk, attack power is cut in half. Find it in Toad Town Tunnels. Costs 1 BP to wear and 2 FP to use.

Sleep Stomp: Puts the enemy to sleep if it works. Buy it from Rowf starting in Chapter Three for seventy-five coins. Costs 1 BP to wear and 2 FP to use.

Slow Go: Makes Mario walk twice as slow, or half as fast, whatever way you like it. Good for sneaking past sleepy enemies. Find it in Dry Dry Ruins. Free to wear.

Smash Charge: Mario does nothing for one turn in order to cause 2 HP more with his Hammer attack on his next turn. Useful early in the game, but quickly becomes antiquated. Find it in Koopa Bros. Fortress. Costs 1 BP to wear and 1 FP to use.

Speedy Spin: Increases the length of Mario's Spin Dash. Buy it from Rowf starting in Chapter Two for fifty coins. Costs 1 BP to wear.

Spike Shield: Allows Mario to Jump on spiked enemies without taking damage. Excellent in select locations. Find it in Dry Dry Ruins. Costs 2 BP to wear.

Spin Attack: Lets Mario instantly defeat enemies that no longer drop Star Points by Spin Dashing into them. Convenient when exploring areas no longer worth experience. Best with the Speedy Spin. Find it in Dry Dry Desert. Costs 3 BP to wear.

Spin Smash: Causes the nearest ground enemy to crash into enemies behind him. But it from Rowf starting in Chapter Four for seventy-five coins. Costs 1 BP to wear and 2 FP to use.

Triple Dip: Lets Mario use three items on his turn. Find it in Crystal Palace. Costs 3 BP to wear.

Zap Tap: Mario becomes electrified and causes damage to most enemies who touch him. This can be very useful in some places. Buy it from Merlow for ten Star Pieces. Costs 4 BP to wear.
 

Introduction
Controls
Party
Enemies
Boss Guide
Items
**Badges**
Koopa Koot
Quizmo
Walkthrough

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